Hill Giant by Mariana Ruiz Villarreal
Illustration by Mariana Ruiz Villarreal, Public Domain

Hill Giant

is a Giant

is an Earth Giant



5e

         
         
      CE

D&D 5 facts

  • Size: Huge
  • Type: Giant
  • CR: 5
 



4e

D&D 4 facts

  • Level: 13
  • Type: Brute
  • XP: 800
  • Entry: Giant, Earth
 

D&D 4 sources

 



3e

Pathfinder 2 facts

 

Pathfinder 2 sources

 

         
         
      CE

Pathfinder facts

  • CR: 7
  • XP: 3,200
  • Size: Large
  • Type: Humanoid
  • Tags: giant
  • Initiative: —
  • Senses: low-light vision
  • AC: 21, touch 8, flat-footed 21 (+4 armor, –1 Dex, +9 natural, –1 size)
  • HP: 85 (10d8+40)
  • Saves: Fort +11, Ref +2, Will +3
  • Speed: 40 ft. (30 ft. in armor)
  • Melee: greatclub +14/+9 (2d8+10) or 2 slams +13 (1d8+7)
  • Space: 10 ft.
  • Reach: 10 ft.
  • Abilities: Str 25, Dex 8, Con 19, Int 6, Wis 10, Cha 7
  • Attacks: Base Atk +7; CMB +15; CMD 24
  • Feats: Cleave, Intimidating Prowess, Martial Weapon Proficiency (greatclub), Power Attack, Weapon Focus (greatclub)
  • Skills: Climb +10, Intimidate +12, Perception +6
  • Languages: Giant
  • Organization: solitary, gang (2–5), band (6–8), raiding party (9–12 plus 1d4 dire wolves), or tribe (13–30 plus 35% noncombatants plus 1 barbarian or fighter chief of 4th–6th level, 11–16 dire wolves, 1–4 ogres, and 13–20 orc slaves)
  • Treasure: standard (hide armor, greatclub, other treasure)
 

Pathfinder sources

 

D&D 3.5 facts

  • Type: Giant
  • Size: Large
  • CR: 7
 

D&D 3.5 sources

 

         
         
      CE

D&D 3.0 facts

  • Abilities: Str 25, Dex 8, Con 19, Int 6, Wis 10, Cha 17
  • AC: 20 (-1 size, -1 Dex, +9 natural, +3 hide)
  • Advancement: By character class
  • Attacks: Huge greatclub +16/+11 melee; or rock +8/+3 ranged
  • CR: 7
  • Damage: Huge greatclub 2d6+10; or rock 2d6+7
  • HD: 12d8+48 (102)
  • Initiative: -1 (Dex)
  • Organization: Solitary, gang (2-5), band (6-9 plus 35% noncombatants), hunting/raiding party (6-9 plus 2-4 dire wolves), or tribe (21-30 plus 35% noncombatants plus 12-30 dire wolves, 2-4 ogres, and 12-22 orcs)
  • Qualities: Rock catching
  • Reach: 5 ft. by 5 ft./10 ft.
  • Saves: Fort +12, Ref +3, Will +4
  • Size: Large
  • Skills: Climb +9, Jump +9, Spot +4
  • Speed: 40 ft.
  • Terrain: Any hill, mountains, and underground
  • Treasure: Standard
  • Type: Giant
 
 



1e

         
   TN   
      CE

BLUEHOLME facts

     

    BLUEHOLME sources

     
     

     

    First BD&D sources

     
     



    0e

           C 

    S&W facts

    • AC: [15] – leather [13]
    • Attacks: weapon (2d8) or fist (1d4)
    • HD: 8+2
    • HDE: 9
    • Move: 4
    • Special: Hurl boulders
    • XP: 1100
     
     

    OD&D facts

    • HD: 8
    • Size: 12 ft
     

    OD&D sources