Organization: solitary, gang (2–5), band (6–8), raiding party (9–12 plus 1d4 dire wolves), or tribe (13–30 plus 35% noncombatants plus 1 barbarian or fighter chief of 4th–6th level, 11–16 dire wolves, 1–4 ogres, and 13–20 orc slaves)
Treasure: standard (hide armor, greatclub, other treasure)
Abilities: Str 25, Dex 8, Con 19, Int 6, Wis 10, Cha 17
AC: 20 (-1 size, -1 Dex, +9 natural, +3 hide)
Advancement: By character class
Attacks: Huge greatclub +16/+11 melee; or rock +8/+3 ranged
CR: 7
Damage: Huge greatclub 2d6+10; or rock 2d6+7
HD: 12d8+48 (102)
Initiative: -1 (Dex)
Organization: Solitary, gang (2-5), band (6-9 plus 35% noncombatants), hunting/raiding party (6-9 plus 2-4 dire wolves), or tribe (21-30 plus 35% noncombatants plus 12-30 dire wolves, 2-4 ogres, and 12-22 orcs)